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Exp. Points: 80 / 100
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Voting Pow.: 3.25 votes

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Flash Reviews: 22
Music Reviews: 2
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All Flash Reviews

22 Reviews | 7 w/ Responses

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Score: 9
Madness 3D Combat

"Acceptable"

submission: Madness 3D Combat
date: September 25, 2009

What went right:
Recoil
Health bar
What needs to improve
Shorter health bar
New weapons
What went wrong
All enemies die in one hit
Monotony
Very basic enemy attack patterns

In summary; A good base, use it as the base for improvement.

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Score: 9
Clear Skies: WW III Demo

"I am looking forward to the full version."

date: June 5, 2009

A few things to improve, based on the first level:
1.Get the fighters in scale; Airforce 1 is a modified Boeing 747 while you are piloting an interceptor class fighter. Airforce 1 is 65 ft. in hight, 225 foot wingspan, and 250 feet long; the interceptor (we'll assume a Mig-25) is 20 feet high, 46 foot wingspan and 64 feet long. In the game, these two aircraft are depicted at about the same size...
2.Ammunition restriction; In the current form, you have unlimited ammo; in Real Life you get 10 seconds at the most.
3. Sound effects; Firing twin machineguns tends to make a lot of noise, yet these gun seem to be silent (silencers don't go on aircraft, because of accuracy reduction)
4. Speed; you limit speed to 300; Mig-25s can get up to 3,200...likewise, if the Airforce 1 went the speed it's depicted, it would fall out of the sky.
5. Fuel; The Mig-25 is only capable of going 272 miles before crashing from lack of fuel...
6. Missiles; Where are they? Jet fighters aren't built for dogfighting, and missiles are the logical answer.
7. Numbers; One fighter to act as a guard of honor to a foreign President; 2 squadrons would be a minimum.
8. Enemy numbers; 5 fighters to attack a foreign President, (presumably) under heavy guard?
9. Dogfighting AI; 5 (presumably) highly trained fighter pilots being outmaneuvered and shot down by a single pilot using World War One tactics; NEXT!
10. Instrument panel; Looks like a slab of metal with a few dials attached; backlighting the dials would go a long way to improving this.

What went right:
1. You fail the mission if you abandon the plane, good job; when you are engaged, you are not required to stay with the plane, significantly helping gameplay, great job.
2. Computer proficiently uses squad tactics(While facing two enemies, I was on the six of both, so the pilots split into a circle (opposite directions) While I chased 1, the other circled around and ended behind me; the computer lost a plane, but reversed the situation.)
3. A backstory more detailed than many I have seen in console or computer games (It's practically the same quality as Endwar)

While I recognize that you may already be aware of these points, I feel that with polishing, this game will possibly come to rival Cammand&Conquer in quality, story, and gameplay!

June 5, 2009

Author's Response:

Thank you so much for your review. I will keep all of this in mind as I build the game. Here are a few explanations for my week points...

1. These aren't realistic planes. The story takes place in 2027. The models have changed and so you cant compare them to the modern models

2. Unfortunately, ammunition restriction is something that most players would hate. I understand it is unrealistic, but being able to shoot for 10 seconds wouldnt be fun.

3. Because the game is a demo. I havent really completed the sound. I will MAKE SURE to add this in the final

4. You are right. If you feel the game is unrealistic in speed, I might as well drop the numbers..

5. I don't get it! If the MIG can over 3,000 mph how can it only travel 300 miles?

6. Missiles aren't in the first level because you arent prepared for the MASSIVE battle. Currently, in the plot there is no war and they don't expect to need to supply you with missiles.

7. I guess you are right. this WILL be a final feature.

8. I don't get what you mean? Is it too much or too little

9. I'm sorry. I cant make the ai super-strong and still keep the player from getting frustrated.

10. What do you mean by backlighting?

THANK YOU SO MUCH FOR YOUR REVIEW. Please email me (you can find my email in the game) if you want to help me out with the realistic-ness of the game

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Score: 10
Pokemon: The Lost Ending

"Nice job!"

date: May 10, 2009

I would like to see that footage...but this is great
Would have been quite humorous if Ash was petrified, then a second energy blast hit his statue (same effect as this movie)...third energy blast destroys the feet and hat.

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Score: 9
Virus Attack

"Great game"

submission: Virus Attack
date: May 4, 2009

Trojan horses were a nice touch, good job
On occasion, a virus, update, or trojan would get stuck in the shield and have about a 25% escape chance (toward core), 25% escape (away from core) or 50% chance (rebounds in firewall)
Good game, I look forward to your next production.

May 4, 2009

Author's Response:

I know i know, it's something weird about flash and the refresh rate.

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Score: 1
madness matrix

"Seems like a good movie..."

submission: madness matrix
date: May 3, 2009

But it suffers from the same problem as Empire: Total War; an endless loading screen... so I am forced to rate the generic preloader...

+5 for good graphics
-3 for downloading it from the site
+3 for making an effort
-4 for breaking the preloader

Please examine this error, correct it, and resubmit.

May 9, 2009

Author's Response:

the preloader isright! it just takes long to load! lol!

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Score: 10
Welcome The Apocalypse P1

"Great, odd storyline though..."

date: May 2, 2009

A guy just wants to play his guitar (I think) in peace, but the planet (Earth, I think...) is colliding with the sun, so he launches a fireball powerful enough to reverse the planet's movement...and then absorbs the sun... for a guy wanting to play his guitar, that is extremely...potent, and truly says something of the author's imagination; which I now view as a force of nature.
I will be checking daily for the next episode(s).

May 2, 2009

Author's Response:

Check in a week, that's a while... :P thanks.

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Score: 10
Looking Up

"Good job"

submission: Looking Up
date: April 13, 2009

Mus<comment deleted>
Animation quality: 5/10
Concept: 25/10

Total Score: 20/10; 10/5...good job

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Score: 8
Something Intergalactica

"Good game, needs polish"

date: April 12, 2009

First, change the gun so as to be effective; say, like the enemy guns...at the moment we're comparing muskets to M-14s in effectiveness.
Also, either go all the way with the slide (no air, no friction; we're in space) or remove it; as it is, turning the ship and firing the engine results in an instant reversal of direction, however if reality were in place, this would be the equivalent of sticking and engine on each side of the space-craft and firing both at the same time.

This is a great, if slightly underrated, game that comes close to simulating reality; close enough that people expect reality, but far enough away that they are disapointed. To improve it to a great game (no longer mediocre) either move it closer to reality, or move it away from reality, I would be overjoyed to see a sequel to this game.

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Score: 7
impulse J

"Good game"

submission: impulse J
date: April 12, 2009

Just one flaw: when a goo ball was attached to the tower, but would be resting on the floor; the ball passed through the floor about halfway, then popped back up above the floor, and proceeded to fall through the floor ad infinitum.

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Score: 10
Thing-Thing Arena 3

"Amazing job!"

date: April 10, 2009

For those missing artifact 19; the game uses the ingame achievement list, which doesn't contain all the weapons of the medals list...however, if you pause and return to menu, the achievements list (ingame) will reset to before that level. For an example, you get the "Collateral damage" achievement and medal, then pause and return to menu. Though you would have the Newgrounds medal, you would not unlock the ingame achievement and thus wouldn't unlock Artifact 19.

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